![]() ![]() Joined solids (except clone, glass, and laser) are affected by gravity.Joined fire and spark do not disappear.However, there are some exceptions to this and the differences are listed below. The end of each joint generally retains the properties of the joined individual dots. It is possible to joint a pair of dots up to 255 times.This effect can be used to create "backgrounds" in uploads, or add a three-dimensional effect, if done correctly. Joints always show up "behind" players, fighters, and balls.This could be used in conjunction with joined soapy to make balloons or with bird or fish to make "worms". Although the rope could be stretched so that there are gaps between the endpoints of the small joints, when left to sit, it makes a solid yet movable rope. Ropes or strings can be made by simply joining dots with dots directly next to it, making the smallest possible length of a joint.The jointed dot that touched the border disappears, while the other dot is released. Joints are destroyed when any end of the joint touches the border.Other portions of the joint shows in front of elements, block, Black Hole, and White Hole, and shows behind all other objects. Because of this, the player can create boxes extremely similar to those in Powder Game with normal and blind joints. Joints only take up space at its ends.If J-blind is not present, the computer will eliminate any other joints present until the number of total joints is under 500. If more are copied, when pasted, the computer will eliminate any J-blind until the 500 joints limit is reached. Only 500 and under joints can be copy and pasted at one time. The linking dot will be the same as the original end of the non-pasted joint, since dots cannot be created over existing dots, making it possible to copy and paste the joint without pasting the ends. Joints also link up if an end of the joint is pasted directly above another joint. Since ver5.8, joints can be copied if both ends of the joint are included in the copied area. Before ver5.8, joints cannot be copied only the joined dots at the ends can be copied.Re-joining the same dots with an extra attribute (for example, giving it a rotation or scale attribute) will make the joint opaque again. Blind creates joints that have the same default attribute as N, but have invisible connections.None creates joints whose ends act unconnected (retaining normal joint movement), but displays the connection between them.It takes exactly 256 frames for a full cycle. All joints with this attribute have their contractions and extensions in sync. Scale creates joints which expand up to 150% the original length and contract down to 50% the original length alternatively.Right creates joints which rotates clockwise.Left creates joints which rotates anticlockwise.N creates joints that do not independently rotate.By clicking the "Joint" button multiple times, users can select the joint's behavior. Since ver5.7, joints can be created with certain attributes. Hide makes all joints transparent except on the ends which appears as normal dots of the joined elements.Black makes all joints appear dark grey.White makes all joints appear light grey.Normal shows joints with the normal colours.The appearance alternates from normal (normal numbers on the joint count), white (joint count has white border), black (joint count has grey border) and hide (joint count is shown in black and has no border). Since ver6.8, the display method of joints can be selected with the J key. The soapy joint appears white but is actually rainbow coloured, albeit very faintly. The only exception is when 2 soapy dots are joined. The RGB component of the joint's colour is the average of the corresponding components of the two joined dots, rounded down to the nearest integer. ![]() The colour of the joint is determined by the colour of the two joined dots. As of ver7.9, players, fighters, balls and all elements except fan can be joined together with joint.īefore ver5.5, only the following elements could be joined: ![]()
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